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ATTENTION PLAYERS!

Official Field Rules for Georgetown.
 


Section I.Age Requirement   
Section II –  Eye Protection
Section III – Cheating 
Section IV – General Field Guidelines & Game day Briefing 

Section V –  Field FPS Regulations  
    

Read Thoroughly and Carefully...
 

We at Team Airsoft believe that HONOR, SAFETY and FUN are the most important things in any Airsoft game. We believe that honorable and enjoyable game play is the only way to advance this hobby that aggravates our families, depletes our wallets, and gives us chicken-pox all over again, weekend after weekend.  

We have put together this set of field rules and regulations for the protection of the player and the game. Please read because you MUST observe the following. 

Section I – Age Requirement 

NO ONE UNDER THE AGE OF 14 IS ALLOWED TO PLAY AT THE GEORGETOWN FIELD UNLESS ACCOMPANIED ON THE FIELD BY A PARENT. Private parties are the exception.

Ages under 14 

  • A parent is expected to play with any player under the age of 14 and not just be present at the field. A signed waiver by the parent/legal guardian must be on file. Your waiver will be on file and good for as long as you play at Georgetown. Not to worry parents, we have guns available for rent so you don't have to be an unarmed target.

Ages 14 - 17   

  • If you are UNDER 18 years of age you must have a parent present at sign-in so they can accept legal responsibility but they do not have to play with the participant. You are ONLY allowed to bring a pre-signed wavier if it has been notarized. Your waiver will be on file and good for as long as you play at Georgetown.

Age 18 and Older

  • If you are 18 or older, you are considered an adult and can therefore accept responsibility of your own actions and sign your own waiver. Your waiver will be on file and good for as long as you play at Georgetown.

 NO WAIVER, NO PLAY, NO EXCEPTION!

  Click Here to Download a copy of the Waiver

Section II – Eye Protection          
Eye protection is absolutely required at all times while on the field or firing range at the Georgetown field. The following are a few specific guidelines to ensure your safety. 

For all Team Airsoft events, full seal eye enclosure is mandatory. Team Airsoft will disapprove all shooting glasses or safety glasses. If your Eye protection can not stop an AEG shooting 400fps at point blank range AND are not full seal, do not bring them. 

If your eye protection is removed during the game, disciplinary action will be taken. We take your safety very seriously.  

Section III – Cheating 

If you know yourself to have a problem with honesty, please do everyone a favor and stay home. Airsoft is a game that is dependant on honorable players for its survival. Cheating will not be tolerated. We have implemented 2 very simple systems for eliminating and identifying cheaters. The first method actually makes it fun for certain players to catch cheaters. Here is how it works. Two unidentified players are chosen to form a sniper team. This team is given targets that they must search for and take out. The targets/players are unknown to the rest of the group and could actually be on the same team as the sniper team. The sniper team is armed with a video camera in which the tape will be reviewed at the end of the game to confirm if the target/player didn't call a hit. If the video evidence shows that a hit was not called, that player will be ejected for the day and the video will be posted on the internet. Our second method for identifying cheating is what we refer to as the call out system, this method is outlined below in the General Field Rules & Game Day Briefing section.

Section IV – General Field Rules & Game Day Briefing 

The Georgetown field has some very simple guidelines that must be followed in order to play.  

Rule violations will result in a 1 hour suspension from game play. The 1 hour suspension doesn't applies to rules that already have posted consequences. 

  • Do not talk during rules or game briefings. If you have a question, raise your hand. 

  • Treat your airsoft gun like you would a real firearm. DO NOT point your gun in the direction of others while game play is not under way. Even if you think it’s unloaded, even if it’s on safety, keep that gun either pointed at the ground or toward the sky.
  • Target practice is only allowed on the dam, shooting across the water.
  • Mags out and safeties on while game play is not underway.
  • Pistols may be loaded while in a holster and M203 shells may NOT be stored loaded in the barrel in between games, they may be stored loaded in a pouch.
  • CALL YOUR HITS!!! When struck by a BB yell hit, hold your hand or gun in the air so the individual shooting at you knows to stop, then immediately put your red rag on your head. Gun hits DO NOT count and neither do ricochets, everything else does.
  • The minimum engagement distance is 20ft for guns shooting up to 400fps and 100ft for sniper rifles shooting 401-550fps. 
  • Do not blind fire. EXAMPLE: If you are on one side of a structure and you think someone may be on the other side, don’t stick your gun around the wall and fire without looking as you shoot. 
  • Bunker Clearing or Grenade rule, how to do it. Bang on any bunker with your hand, yell grenade and every player in (or under) that bunker is hit. This rule applies only to man made bunkers
  • The only buildings that players may enter are the ones with dirt floors. Exception: Players may enter the black tower on satellite hill, but ONLY 1 PLAYER CAN BE IN THE TOWER.  The player in the tower MAY ONLY shoot from the top of the tower
  • Do not play thru the parking lot; do not shoot over the parking lot. If you enter the parking lot during game play you must re-enter the game from your respawn or by finding your medic. The parking lot is the only safe zone during game play; the staging area next to the parking lot is not a safe zone and goggles must but be worn during games. 
  • Stay 40 feet away from the main highway. There is no fence to mark property lines, if you can see a private home you are to close and need to make your way back to the playing field.
  • Dead men don’t talk. Players are cheating if they give away tactical info after being shot.
  • If you tag an opposing player, they are considered hit.
  • All goggles must be full seal, no shooting glasses. DO NOT remove eye protection while on the field during game play. This is your 1st warning, if you take off your eye protection you will be taken off the field. 
  • Medic rules: When hit, yell hit, place red rag on head, remain where you are and call out for your medic. When your medic reaches your position he will lay his hand on you and start the 1 minute timer. When the timer beeps you're back in the game. If you are shot again while the medic is healing you the medic must start over. If a medic hasn’t reached your position within 5 minutes you may go look for your medic. Once you find him he must heal you, now you're back in the game. YOU MUST WAIT 5 MINUTES BEFORE LEAVING TO LOOK FOR YOUR MEDIC. As you wonder the field looking for your medic, keep your hands up. You MAY ask other players where the medic is. If a medic is shot he can be revived by another medic or by taking 50 steps out of the action and then waiting for 3 minutes. Medics can only heal one player at a time.
  • Simulated Dragging rule: You may "drag" a hit player to his medic. First sling your gun or hand it to the hit player, place both hands on the wounded and now he can move with you. If you let go he must stop. Or two live players may move one wounded by laying one hand a piece on the wounded and now he can move with them. 
  • At the end of each game ALL players need to yell "GAME OVER, MAGS OUT!" At that point, remove the mag, point the gun in the air and pull the trigger to remove any BBs from the barrel. Then place your mag in a pocket or pouch.
  • HOW TO DEAL WITH PLAYERS WHO YOU THINK MAY NOT BE CALLING THEIR HITS. If you suspect a player is not calling his hits DO NOT cuss, scream or tell them that they are hit. You must ask: ARE YOU HIT?? If the opposing player answers with “no” you have 2 options. The 1st is to keep shooting and the 2nd is to go call them out.

 

  • HOW TO CALL A PLAYER OUT: 
  1.  Raise your hand to indicate that you are out of play and approach the player in question. Once you reach their position inform him that you are calling him out.
  2. Call-outs must be accepted and the individual performing the call-out must call himself out as well. 
  3. What happens now? Well, if it’s a respawn game both players return to their respawn area and then re-join the game. If it’s a medic game, both players should separate and wait for their medic. And if it’s a single elimination game both players are out of that game.
  4. Once the game is over you must report the call-out to the field operator so the call-out can be logged.
  5. You cannot call out groups of players; only 1 person at a time may be called out
  6.  And lastly, if you willing choose not to call-out a player, in effect, you have just condoned that style of play and therefore have no right to complain about it at a later time.

All call outs are logged in order to keep track of those who may have a honesty issue. This system also forces complainers to back up their accusations with actions. 

  • Surrenders may be offered but cannot be forced on the opposing player. If you chose to close the 20ft minimum engagement distance, in order to get a surrender, in effect you are saying that you don't care if YOU get blasted from close range. You don't have the right to shoot that person until they reject the surrender. Rejecting a surrender includes verbal rejection, trying to quickly shoot you or ignoring you because they are thinking about how they're about to shoot you. Don't try to perform a surrender if you don't understand this procedure.
  • Identification system: Teams will be given a color, if you want to try and determine who is friend and who is foe, call out the color of your team. If you try to identify an opposing player he doesn’t have to reply but he cannot lie about his team color.
  • Never give the impression that you are hit if that is not the case.
  • Friendly fire counts.
  • Do not move tables, chairs, wood, pallets or anything else to create your own cover or bunkers. 
  • No intentional destruction of Property with BB’s, hands or feet, etc. 
  • Foul, intimidating or abusive language is not allowed. Out of control tempers will not be tolerated on the field. If someone speaks to you in an inappropriate manner, bite your tongue. If you respond to inappropriate language with inappropriate language you have just inflamed the situation and both players will come off the field to discuss the matter with a member of the field staff.
  • FIELD MARSHALS: Field Marshals are trusted players who concern themselves with safety issues and work to keep the game/s flowing smoothly. If a Field Marshal directs you to do something, you must comply. Field Marshals are NOT referees, they are not looking to enforce honest play. The enforcement of honest play is up to each and every player. 

Fighting, Aggressive physical contact is absolutely banned. Fighting will result in an immediate EJECTION from the event. The police may be called. You will be BANNED FOR LIFE from any Team Airsoft event and we will forward your info to all other airsoft field operators. Again, we take everyone's safety very seriously.

 

Section V. – Field FPS Regulations 

We have come to set the following as field limits for your safety. 

  AEG’s will be set to a field max of 400 FPS using .20 BB’s.

  Bolt action snipers and any other type gun may be set to a field max of 550 FPS, using .20 BB’s. Modified AEGs such as PSG-1s that shoot over 400 FPS must be modified to fire only on semi auto and the use of low capacity magazines is a must. If you have one of these guns, please inform the Team Airsoft staff before you take to the field with it. Any gun shooting over 400 fps such as bolt action guns, or previously mentioned modified AEGs, must observe a 100-foot minimum shooting distance. Due to the extra speed on these guns, one infraction will result in loss of use of the weapon for the day, upon the second offense, permanently. (Side note – If you are a “Sniper” why would you be on the front line anyway?) Remember, sniper weapons are limited to lowcap mags only. This means, no G3 500 round hicaps on PSG-1’s.

Absolutely no CO2 powered weapons/guns 

 

  


These rules are for your safety and for the betterment of the game. If you follow these rules, the game should run smoothly and with fewer problems. 

Thank you; if you have any questions, please contact us here at Team Airsoft.  


 

Click Here to Download the Rules Document for Printing.

  Click Here to Download a copy of the Waiver

 

 
 
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